BUKU DIGITAL BERBASIS MEDIA PEMBELAJARAN AR DAN PERMAINAN MAZE CHASE PADA MATERI MEDAN MAGNET
DOI:
https://doi.org/10.58917/ijpe.v4i1.130Kata Kunci:
Augmented Reality, Buku Digital, Gamifikasi, Maze Chase, Medan MagnetAbstrak
Penggunaan smartphone dalam pembelajaran fisika memberikan dampak positif dan menimbulkan masalah lain, salah satunya adalah penyalahgunaan gawai untuk kegiatan lain, seperti bermain game. Hal ini menyebabkan pembelajaran menjadi kurang efektif. Oleh karena itu, penelitian ini bertujuan untuk menghasilkan aplikasi berupa buku digital berbasis augmented reality dan gamifikasi untuk pembelajaran fisika untuk materi medan magnet. Penelitian ini mengikuti langkah-langkah pengembangan model ADDIE, yang meliputi analisis, desain, dan pengembangan. Data untuk pengembangan dikumpulkan melalui analisis konten fisika, media pembelajaran, dan analisis perangkat lunak yang terkait dengan augmented reality dan permainan Maze Chase. Lima orang pakar melakukan validasi terhadap media ajar yang dihasilkan. Setelah dikembangkan, media pembelajaran medan magnet berbasis augmented reality dan gamifikasi dihasilkan menjadi buku digital. Berdasarkan hasil validasi pakar, nilai CVR untuk semua aspek yang tervalidasi adalah 5, yang lebih besar dari CVR kritis yaitu 4. Dengan demikian, media pembelajaran yang dihasilkan valid dan layak untuk mendukung pembelajaran fisika SMA tentang medan magnet.
Referensi
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Putra, F. H., Michrandi Nasution, S., & Nugrahaeni, R. A. (2019). Comparison of A∗ Algorithm and Time Bounded A∗ Algorithm on Maze Chase Game NPC. 2019 2nd International Seminar on Research of Information Technology and Intelligent Systems, ISRITI 2019, 79–84. https://doi.org/10.1109/ISRITI48646.2019.9034566
Yurchenko, A., Khvorostina, Y., Shamonia, V., Soroka, M., & Semenikhina, O. (2023). Digital Technologies in Teaching Physics: An Analysis of Existing Practices. 2023 46th ICT and Electronics Convention, MIPRO 2023 - Proceedings, 666–671. https://doi.org/10.23919/MIPRO57284.2023.10159870
Zohro’Iyah, H., Nasution, S. M., & Nugrahaeni, R. A. (2019). Determining NPC Behavior in Maze Chase Game using Naïve Bayes Algorithm. 2019 2nd International Seminar on Research of Information Technology and Intelligent Systems, ISRITI 2019, 91–96. https://doi.org/10.1109/ISRITI48646.2019.9034640
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Hak Cipta (c) 2025 Azar Zakaria, Imam Sucahyo, Mita Anggaryani, Muhammad Satriawan, Aang Gunaifi

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